Alias Systems Corporation, initially known as Alias Research, was a pioneer in the field of computer graphics and animation software. Here are key points about its history, achievements, and context:
Alias Systems Corporation was founded in 1983 in Toronto, Canada, by Stephen Bingham and others. It started with the development of Alias/1, one of the first 3D computer graphics software systems designed for engineers and animators.
The company became well-known for its flagship product, Maya, which was introduced in 1998. Maya quickly became the industry standard for 3D modeling, animation, and rendering, used in film, television, video games, and product design.
In 1995, Alias Systems Corporation merged with Wavefront Technologies, another leading graphics software company, forming Alias|Wavefront. This merger combined their strengths in 3D animation and visual effects software. Later, in 2004, Silicon Graphics, Inc. (SGI) acquired Alias Systems Corporation, but in 2006, Autodesk purchased Alias for $182 million.
Alias Systems Corporation significantly influenced the animation and visual effects industries. Their software was used in high-profile projects like Jurassic Park, Toy Story, and The Matrix. Their tools were instrumental in shaping how visual storytelling is done in cinema, television, and other media.
After the acquisition by Autodesk, Alias Systems Corporation as a standalone entity ceased to exist. However, its legacy continues through products like Maya and Softimage, which are now part of the Autodesk Media and Entertainment division.