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Catmull-Clark-Subdivision

Catmull-Clark Subdivision

Catmull-Clark Subdivision is a technique in Computer Graphics for generating smooth surfaces from polygonal meshes. This method was developed by Edwin Catmull and Jim Clark in 1978, and it has become one of the most popular subdivision schemes used in animation and modeling.

Overview

The Catmull-Clark Subdivision algorithm transforms a coarse polygonal mesh into a finer, smoother one through iterative refinement. Here's how it works:

History and Development

The method was introduced by Edwin Catmull and Jim Clark in their seminal paper titled "Recursively Generated B-Spline Surfaces on Arbitrary Topological Meshes" published in Computer-Aided Design in 1978. Catmull, who later co-founded Pixar, was working on improving the quality of computer-generated images, particularly for the animation industry. Clark, on the other hand, was involved in the development of Silicon Graphics, where this technique was implemented in hardware.

Applications

Mathematical Basis

The Catmull-Clark Subdivision scheme is based on B-Spline curves and surfaces, which are known for their ability to provide smooth interpolations between control points. The subdivision process can be seen as recursively applying a set of rules to generate a smoother representation of the original mesh.

Advantages and Limitations

Advantages:

Limitations:

External Links

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