Pixar Computer
The Pixar Computer was a revolutionary piece of technology developed by the Lucasfilm Computer Division, which later became Pixar. Here are some detailed aspects of its history, functionality, and impact:
History
- Development: Initially developed in the early 1980s by Lucasfilm's Computer Division, the Pixar Computer was designed to produce high-quality graphics for film, television, and other visual media.
- Introduction: The first commercial version of the Pixar Computer was introduced in 1986 under the name Pixar Image Computer.
- Acquisition: In 1986, Steve Jobs bought the Lucasfilm Computer Division, renaming it Pixar. This acquisition was pivotal as it led to the transformation of Pixar into a renowned animation studio.
Technology
- Architecture: The Pixar Image Computer was based on a proprietary architecture with a unique blend of hardware and software designed for rendering complex images. It used a combination of custom chips and standard processors.
- Rendering Capabilities: It was one of the first systems to provide real-time, high-resolution image synthesis, which was crucial for applications in visual effects, medical imaging, and scientific visualization.
- Software: The Pixar Computer came with software like Chapman and RenderMan, which allowed for advanced 3D rendering and shading.
Applications and Impact
- Film and Television: The system was used in several high-profile projects, including the creation of special effects for films like Star Trek II: The Wrath of Khan and Young Sherlock Holmes, where it rendered the first entirely computer-generated character for a feature film.
- Medical Visualization: It was also employed in medical fields for visualizing complex data, aiding in surgical planning and education.
- Scientific Research: The Pixar Computer found use in scientific research for its ability to handle large volumes of data and produce high-quality visualizations.
- Legacy: Although the hardware did not become widely commercially successful, the technology and methodologies developed during this period formed the basis for Pixar's later success in feature animation.
End of Production
- By the early 1990s, the Pixar Computer was discontinued. The technology had evolved, and Pixar shifted its focus to software development and animation production rather than hardware.
Sources:
Related Topics