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Ray-Tracing

Ray-Tracing

Ray-Tracing is a rendering technique used in computer graphics to generate images by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. Here's a detailed look:

History

The concept of Ray-Tracing was first introduced in 1968 by Arthur Appel, who described a method to generate shadows in computer-generated scenes. However, the term "Ray-Tracing" was coined by Turner Whitted in 1980 when he published his seminal paper "An Improved Illumination Model for Shaded Display." Whitted's work expanded the technique to include reflection, refraction, and shadow casting, significantly enhancing the realism of rendered images.

Process

Advantages

Challenges

Recent Developments

With advancements in hardware, particularly with the introduction of dedicated Ray-Tracing hardware like NVIDIA's RTX series GPUs, real-time Ray-Tracing has become more accessible:

External Links

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