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Ray_tracing

Ray Tracing

Ray tracing is a technique used in computer graphics for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. Here's a comprehensive overview:

History and Development

How Ray Tracing Works

  1. Ray Generation: Rays are cast from the viewer's eye or camera through each pixel on the screen into the scene.
  2. Intersection Tests: Each ray is tested for intersections with objects in the scene. If a ray intersects an object, the point of intersection, the surface normal, and material properties are calculated.
  3. Shading: At each intersection, the color of the pixel is determined based on the material properties, the light sources, and any effects like reflections or refractions.
  4. Secondary Rays: For effects like reflection and refraction, secondary rays are generated at the point of intersection to simulate how light would interact with other objects or surfaces. This can include:
    • Shadow rays to check if the intersection point is in shadow.
    • Reflection rays for mirror-like surfaces.
    • Refraction rays for transparent materials.
  5. Ray Termination: Rays are terminated when they reach a light source, hit an object with a specific property, or after a set number of reflections/refractions to avoid infinite loops.

Applications

Challenges

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