Tron_2.0 is a first-person shooter video game developed by Monolith Productions and published by Disney Interactive for Windows PCs in 2003. It is set in the universe of the 1982 film Tron but is not a direct adaptation. Instead, it serves as a sequel to the original film's storyline, introducing new characters and expanding upon the established digital world.
The game's story begins in the real world where the protagonist, Alan Bradley, is developing a new version of the Tron Grid. His son, Jet Bradley, gets digitized into this digital world after a virus, known as the Thorne virus, corrupts the system. Inside the digital world, Jet must navigate through various levels, combat enemies, solve puzzles, and ultimately save the system from the virus's control. The narrative explores themes of digital identity, virtual reality, and the intersection of technology with human consciousness.
Tron_2.0 features:
Developed by Monolith Productions, known for their work on games like No One Lives Forever, Tron_2.0 was released to mixed reviews. Critics praised its innovative gameplay mechanics and its adherence to the Tron aesthetic but criticized the repetitive level design and some technical issues. Despite this, it has since garnered a cult following for its unique take on the Tron lore.
While Tron_2.0 did not receive a direct sequel, its story was considered part of the Tron canon until the release of Tron: Legacy in 2010, which introduced a different narrative direction. However, elements from Tron_2.0, like the character of Jet Bradley, were mentioned in Tron: Legacy's supplementary materials, indicating some level of acknowledgment within the broader Tron franchise.