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Rendering Pipeline

The rendering pipeline is a series of steps used in computer graphics to transform a three-dimensional scene into a two-dimensional image or frame. Here is a detailed look at its components, history, and context:

Historical Context

The concept of a rendering pipeline has evolved since the early days of computer graphics. Initially, rendering was done manually, but with the advent of programmable graphics hardware in the late 1980s, the pipeline became more structured:

Steps in the Rendering Pipeline

The rendering pipeline can be broken down into several key stages:

  1. Application Stage: Here, the 3D scene is defined, including models, lighting, and camera setup.
  2. Geometry Processing:
    • Vertex Processing: Vertices are transformed from model space to clip space using matrices for scaling, rotation, and translation.
    • Projection: Converts the 3D coordinates into the 2D space of the viewport.
    • Clipping: Removes geometry outside the view frustum.
  3. Rasterization: This stage converts geometric primitives (like triangles) into fragments (potential pixels).
  4. Fragment Processing:
    • Texturing: Applies textures to fragments.
    • Shading: Computes the color of each fragment based on lighting models, materials, and textures.
    • Depth Testing: Determines which fragments are visible based on depth values.
  5. Frame Buffer Operations: Fragments are written to the frame buffer to produce the final image.

Programmable vs. Fixed-Function Pipelines

Advancements and Trends

Advancements in hardware have led to:

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