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spatial-computing

Spatial Computing

Spatial computing refers to the integration of computer technology with the physical world, allowing for interaction with digital content in a real-world context. This technology aims to enhance human interaction with devices by leveraging the three-dimensional space around us, making digital interactions more intuitive and immersive.

History and Evolution

The concept of spatial computing can be traced back to early experiments in virtual reality (VR) and augmented reality (AR), but it has evolved significantly with advancements in:

One of the early milestones was the development of the HoloLens by Microsoft, introduced in 2015, which allowed users to interact with holograms in their physical environment. This was followed by various VR headsets like the Oculus Rift and HTC Vive, which, while primarily focused on VR, contributed to the understanding of spatial interaction.

Key Aspects

Applications

Spatial computing finds applications in various fields:

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