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vertex-normal

Vertex-Normal

In the context of 3D Graphics and computer graphics, the term vertex-normal refers to the normal vector associated with a vertex in a 3D model. A normal vector at a vertex provides information about the orientation of the surface at that point, which is crucial for various rendering techniques including shading, lighting calculations, and texture mapping.

Definition and Function

History and Development

The concept of normals in 3D graphics has been around since the early days of computer graphics. However:

Computing Vertex Normals

There are several methods to compute vertex normals:

Applications

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