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webgl

WebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. It integrates with other web standards such as HTML5, CSS3, and JavaScript to provide hardware-accelerated graphics, enabling developers to create rich visual experiences directly in the browser.

History

WebGL was initially developed by members of the Khronos Group, which is a consortium of industry leaders developing open standards for graphics, parallel computing, and vision processing. The first draft of the WebGL specification was released in 2010, and the first stable version, WebGL 1.0, was released in March 2011. Here are key milestones in the development of WebGL:

Technical Overview

WebGL uses the Canvas Element in HTML5 to render graphics. Here are some key technical points:

Applications and Usage

WebGL has enabled the creation of:

Security and Performance

Security was a major concern in the early adoption of WebGL. Measures like context loss to prevent fingerprinting and strict same-origin policy for textures have been implemented:

Extensions and Future Developments

WebGL supports extensions that allow for additional functionality not part of the core specification. The WebGL 2.0 specification included many features previously available only through extensions.

The future of WebGL includes:

References

Khronos Group - WebGL
MDN Web Docs - WebGL
HTML5 Rocks - WebGL Fundamentals

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